Superman has proven to be a critical and commercial success, with impressive box office numbers and audience reviews alike helping the new DC Universe land with a bang. Written and directed by Guardians of the Galaxy’s James Gunn, Superman is a promising start for the Gunn-led DC-studios.
ScreenRant’s Superman review dubbed the movie’s leading trio of David Corenswet (Superman), Nicholas Hoult (Lex Luthor), and Rachel Brosnahan (Lois Lane) as “pitch-perfect” casting, but while their performances anchor the film, there’s much more that goes into making Superman’s exploits captivate on the big screen.
Below the line, people like Superman’s composers and Wētā VFX supervisor Guy Williams help the movie land in the hearts of audiences without taking them out of the story at hand. In Williams’ case, that work extends far beyond any giant FX-dependant kaiju battle to include details as small as making sure Superman’s cape and hair look camera-ready.
ScreenRant’s Joe Deckelmeier interviewed Superman VFX supervisor Guy Williams about his work on the movie (which just reached an impressive box office milestone.) Williams discussed bringing multiple DC Comics heroes to life, the process of building epic action sequences, and more.
Guy Williams Reveals The Hardest Superman VFX SH๏τs
Superman is well-known for his near-invincibility and his ability to fly, or, in Guy William’s words, “he doesn’t really have too many garish powers.” Which tracks; while the powers of characters like Green Lantern and Metamorpho call for plenty of skill and imagination in their realization, Superman’s are a little more straightforward.
But then there’s Superman’s breath. “The breath was hard,” Williams shared, “because it’s almost like a treadmill sH๏τ.”
Williams, to be clear, does not like treadmill sH๏τs. “Every movie, for the longest time, has had one, where you want to show somebody running, so you have them run on a treadmill [and] put a camera in front of them.”
“Then, it’s up to visual effects to put the world moving past them. And those sH๏τs… you could shoot the best treadmill you have … with the best brains in the world working on it, with the best computers and the best technology, [and] it’s still going to look like a treadmill sH๏τ.”
So, with the breath, Williams, said, “It’s like, ‘How are you ever going to make that look pᴀssable?’” The answer was that they “came up with all sorts of things,” but “at the end of the day, you make it subtle enough that it doesn’t distract, so it’s not like, ‘Oh, look, he’s breathing.’”
Another of Superman’s tougher powers to realize was his heat vision. “James was very specific,” Williams shared.
“He was like, ‘It’s like a sH๏τgun. It’s not two lines of laser light. It’s roaring energy coming out of his eyes.”
That approach was even determined in the pre-vis stage, Williams revealed. “The animation team–the animation puppet that they use is a long, thin, cone, but still a cone, not a line. And then you work the effects team and say, ‘You’ve got to fill that cone with some really cool stuff, and it has to look a little bit chaotic.’”
There were also plenty of references used for the effect, although they were often employed as examples of what not to do: “They had some references from work that other vendors were doing, but also from other shows that had been done in the past, trying to get it looking a little more interesting and a little less obvious.”
“One of the things you often do in visual effects is [that] you’re looking for a way to tell a story that’s been told 12 times before in a new way.”
Superman’s Kaiju Sequence Was A Monster Challenge
One of the biggest action sequences in Superman centered on the hero’s attempt to save bystanders from a rampaging kaiju. The sequence not only contrasted Superman’s approach to heroism with that of the much more cynical Justice Gang, but also included the now-infamous sH๏τ in which Superman takes an extra beat to save a squirrel from certain doom.
Unsurprisingly, that scene was the result of a huge effort from Superman’s VFX vendors, and Williams detailed some of the specific challenges they faced. “Everything we did in the whole kaiju fight,” he said, “[had] all these considerations … he can never kill anybody. He has to do everything he can to try to protect people.”
“You’re trying to, not overtly, but very subtly, build up the nobility of his character so that the audience doesn’t have any problem finding it.”
That nobility is shown in ways that moviegoers would likely only subconsciously pick up on. Williams acknowledged the obvious examples, “like saving a squirrel,” but also pointed out a very subtle detail: “We kept property damage to a minimum.”
In fact, the design of Superman’s kaiju was even tweaked to minimize collateral damage. “We redesigned the kaiju at one point,” Williams revealed, “because it had this big spikes sticking off its back. The problem was that, when it fell into the building, the spikes would have crashed part of the building.”
“It would have looked really cool, it would have made for an awesome effects scene, but Superman would have stopped it before the spikes touched the building.”
Flight In The World Of Superman
Krypto the dog, Williams revealed, originally flew with “a run cycle in the air,” which apparently felt like “the too-obvious answer.” “James had us pull it back,” he revealed, “so we kept pulling it back … until, eventually, he’s almost like Superman. We find out what his flying pose is, and when he’s flying, he’s kind of in that pose.”
Of course, Justice Gang members Guy Gardner and Hawkgirl also fly in the movie. “Guy Gardner flies almost like Superman,” Williams said, “in that he can point himself in a direction and just go.”
Hawkgirl, though, was a different matter, because her costume is the only one that actually includes wings. “At first, you’re having conversations of, ‘Are the wings actually flying Hawkgirl, or is she kind of magical?’” That’s when, Williams said, you “get the art ref pack out.”
“You read all the comics,” he continued, “not so we can tell James how it should be, but so that we can enter into a conversation.” “One of the things you learn,” Williams added, “is that the wings aren’t features, per se. They’re made of an exotic metal, and that metal kind of holds her up.”
“It’s almost like they don’t have to flap at all,” the VFX supervisor said. “It could be this levitating backpack that she wears, but, for whatever reason, it’s taken the form of wings.” So, although Williams shared that “we want to know that she flaps her wings and uses them to fly,” he added that “we never have to justify that.”
“Those wings aren’t that big compared to her body, so if those were real wings, they would almost be flapping as fast as a hummingbird trying to hold her up.”
What Would The DP Do?
No matter how talented or hardworking the vendors and artists behind Superman’s VFX work are, their efforts wouldn’t succeed if they didn’t feel at home in the film. To achieve that end, Williams and his collaborators took major cues from cinematographer Henry Braham.
“There [are] a lot of vibrant colors. There’s a lot of saturation,” Williams said, “There’s a very clean look. It’s a very tidy look that all comes down to Henry Braham, the DP working with James.”
“They’re figuring out what they want the movie to look like,” he shared, “and then we have lots of conversations with Henry just to make sure that, if we’re doing something, it fits in the mood of what he’s doing.”
“If we’re doing an all-CG sH๏τ, we want to be respectful of what Henry’s done with the sH๏τs around it.”
But that doesn’t always mean exactly matching Braham’s work. “We can obviously match everything around it,” Williams explained, “or we can try to hit the high bar that Henry would have hit if he had better weather on the day. So, we don’t match the cloudiness of Cleveland; we match the days that were sunny.”
When it comes to VFX, Williams revealed that, much like Superman himself, “We make the conscious choice to lean into the ideal result.”
Superman is out in theaters and digital platforms now.